FREE 10-PART COURSE · BEGINNER TO CLUB PLAYER
How to Make a
Middlegame Plan
You finished the opening, your king is safe—and now what? This course gives you a repeatable way to read a position, choose a target and make your pieces work together.
Read the lessons in order the first time. After that, return to whichever skill your games are asking for.
The Planning
Checklist
Check safety and tactics, compare the position, choose a target and build a short plan.
Begin the course → LESSON 2 · PIECE ACTIVITYImprove Your
Worst Piece
Find the piece doing the least and give it a useful route, job or exchange.
Read lesson 2 → LESSON 3 · TARGETSWeak Pawns
and Weak Squares
Tell temporary targets from lasting weaknesses and attack them with enough pieces.
Read lesson 3 → LESSON 4 · ROOK PLAYOpen Files
and Rook Activity
Contest files, enter on the seventh rank and know when a file is actually useful.
Read lesson 4 → LESSON 5 · STRONG SQUARESBuild and Use
Knight Outposts
Create protected squares, install a knight and decide whether it can really stay there.
Read lesson 5 → LESSON 6 · BISHOPSGood Bishops
and Bad Bishops
Judge bishops by their future, then improve the pawn structure or exchange the problem piece.
Read lesson 6 → LESSON 7 · PAWN PLAYChoose the Right
Pawn Break
Use pawn breaks to open lines, challenge a centre and change the position at the right moment.
Read lesson 7 → LESSON 8 · EXCHANGESWhen to
Trade Pieces
Trade with a reason: remove defenders, reduce danger, improve an ending or preserve an attack.
Read lesson 8 → LESSON 9 · DIRECTIONKingside, Queenside
or Centre?
Let space, pawn chains, king safety and piece placement tell you where to play.
Read lesson 9 → LESSON 10 · PUT IT TOGETHERBuild a Complete
Plan
Work through a full position, compare candidates and adjust when your opponent fights back.
Take the final lesson →